class btcr {
	class configs {
		file = "tmf\support\modules\btc_revive";
		class config {};
	}
	class functions {
		file = "tmf\support\modules\btc_revive\functions";
		class 3DMarkers {};
		class 3DMarkersPvP {};
		class addAmmoAction {};
		class addHealAction {};
		class addMobileRespawn {};
		class addTeleportAction {};
		class apply {};
		class applyBandages {};
		class applyCPR {};
		class applyEPI {};
		class applyMediKit {};
		class applyMorphine {};
		class applyTransfusion {};
		class assignActions {};
		class bleeding {};
		class callEvent {};
		class canRevive {};
		class carry {};
		class changeTarget {};
		class checkActionDrag {};
		class checkActionFirstAid {};
		class checkActionUnitState {};
		class checkHealer {};
		class checkUnitState {};
		class close {};
		class createDialogMobile {};
		class drag {};
		class dragProne {};
		class dropAmmoBox {};
		class loadAmmoBox {};
		class nearAmmoBox {};
		class fillAmmoBox {};
		class ehKilled {};
		class firstAid {};
		class getGear {};
		class getInGear {};
		class getRespawnLocations {};
		class handleDamage {};
		class handleDamage2 {};
		class handleDamageGear {};
		class isBinocular {};
		class isClassCanRevive {};
		class updateRespawnLocations {};
		class loadIn {};
		class mobileMarker {};
		class outOfLifes {};
		class playerKilled {};
		class playerRespawn {};
		class postInit {postInit = 1;};
		class preInit {preinit = 1;};
		class pullOut {};
		class pullOutCheck {};
		class pveh {};
		class release {};
		class reviveLoop {};
		class selfHeal {};
		class setGear {};
		class spectating {};
		class spectatingChangeTarget {};
		class spectatingChangeView {};
		class spectatingKeyDown {};
		class spectatingLoad {};
		class vehicleMobileRespawn {};
		class waitForMed {};
		class waitForRevive {};
	};
};